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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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P#84344 2020-11-17 00:19
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Cart #earthattack-0 | 2020-11-16 | Code ▽ | Embed ▽ | No License
2


Technical demo of an earth defense artillery shooter. Needs work on music. Currently a handful of waves that repeat. Haven't added support for 2 player yet. tbd.

P#84334 2020-11-16 20:29
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Poke values to change the width of various things, such as:
how wide the map is interpreted as
(poking 32 will make each row be split into 4 rows, below each-other)
sprite width+height
(pretend that PICO-8 has built in ?? sprites)
(so you can have 512 addressable sprites at 4
8,
but the map editor can only have the first 256, due to data reasons)

like fillp(), these would effect the editor.

These would just effect how data is read, not give you more or less (besides leftovers in the sprite memory)

Of course, this would be limited, but you could have one continuous line of map tiles, with no Y axis, or a 8 wide pillar, or anything in between.

Thanks for your time!

P#84327 2020-11-16 20:01
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P#84319 2020-11-16 17:55
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Cart #fopujetedo-0 | 2020-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#84318 2020-11-16 17:48
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Cart #fiyudekidi-0 | 2020-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Simple platformer arena game for a school project. May expand upon in future.

O/Z to jump, X/X to shoot, arrow keys to move.

P#84309 2020-11-16 09:29 ( Edited 2020-11-16 09:30)
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P#84301 2020-11-16 00:32
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Cart #wuriyomwa-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Basic Tilemap

Simple tilemap with edges. Dirt, grass, dark grass, snow, rock, desert sand, beach sand, and snow.

> Use arrow keys to move the camera around.

P#84299 2020-11-15 22:52
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Cart #darkcastle-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

This is a pretty old cart that I never ended up sharing for whatever reason, but here it is now.
This one as well is open for credited use wherever.

P#84296 2020-11-15 22:08
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Cart #heat2d-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Hi everyone!

I made this simple 2D heat simulation to experiment a bit with PICO-8. It solves the steady-state heat transfer equation iteratively using the Gauss-Seidel method and it shows the evolution of the solution at each step. During the simulation the fps gets a bit low since the grid is fairly big (128x128), but anyway I think it gave an interesting result so I decided to post here! I hope you like it.

You can edit the configuration of the simulation using the mouse functionality to add or remove high and low temperature boundaries. If a boundary does not have a fixed temperature block it is considered an open boundary (dT/dx=0 or dT/dy=0).

Thanks and all feedbacks are very welcome!

P#84295 2020-11-15 21:56 ( Edited 2020-11-19 20:30)
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Cart #puttputt-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#84286 2020-11-15 20:12
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Cart #yumayojuza-1 | 2021-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Enjoy this other 1983's Activision Atari 2600 portation.

P#84276 2020-11-15 17:58 ( Edited 2021-02-15 16:57)
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60 Second Delivery

Made for the UMBC Fall 2020 Hackathon

Cart #zenupenez-0 | 2020-11-15 | Code ▽ | Embed ▽ | No License
5

Credits

Programming: Erik
Art: Erik and Brandon
Music: Erik and Anthony
Level Design: Brandon

P#84265 2020-11-15 15:33 ( Edited 2020-11-15 15:33)
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Cart #mine_sweeper-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

How to play:

arrow keys to move cursor
X to open cell
O to place a flag

You need to open all cells which don't contain bombs.
Number of bombs around a cell equals numeric label of that cell (e.g. cell with number 1 has one bomb hidden in adjacent cells).
Place a flag to mark a cell which you think contains a bomb.

P#84256 2020-11-15 11:40
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I really wish you could use the alternate colors (the ones shown in this video: https://youtu.be/AsVzk6kCAJY) in the sprite editor, because one of the colors is perfect for a sprite I need, and none of the other base colors do it for me. It would be nice if you could hold down a key combo and the colors would change to the alternate ones.
Edit: And yes, I understand that you can only have 16 colors on screen at a time. But it would be nice if you could toggle certain colors, so you only have to replace some of them.

P#84249 2020-11-15 04:20 ( Edited 2020-11-15 04:24)
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Cart #secret_collect-2 | 2020-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

A recreation of the Videlectrix video game, Secret Collect. from homestarrunner.com, as featured in Strong Bad Email, Video Games (http://www.youtube.com/watch?v=R22zSrpeSA4).

Play something that probably only looks kinda like Strong Bad. Run all around a futuristic maze collecting things that look nothing like Strong Bad.

This was my first go at creating something for Pico-8, so I figured recreating this simple game would be a good start. I am interested in recreating other Homestar Runner games in the future, as the death of flash has left modern web browsers unable to play them.

P#84244 2020-11-15 00:23 ( Edited 2020-11-26 01:37)
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BoozeSnek

Official port of PePuSnek for SCRIPT-8, improved.

WARNING: Contains flashing lights!

Cart #snek8-5 | 2020-11-14 | Code ▽ | Embed ▽ | No License
16

Changelog

  • 14-11-2020
    • Changed scoring rules; points are now accumulated, instead of calculated when the game ends
    • Added persistent HiScores
    • Music on/off setting is now persistent
P#84020 2020-11-14 19:05 ( Edited 2020-11-14 19:52)
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Cart #yr_1-0 | 2020-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Yahtzee Roller

Controls:

D-pad to move, hold and unhold
X to Roll
O to Reset

Have you ever wanted to play Yahtzee, but don't have any dice? Fear no more!
Yahtzee Roller is a Pico 8 dice roller so you can play Yahtzee on the go.
You have 3 rolls to match all the dice and get that Yahtzee.

Note: This is only for rolling purposes. If you want to play a full Yahtzee game, you'll need your own Scorecard.

Info:

I'm still pretty new to coding. This was a fun weekend challenge for me. The code is not super efficient, but hey it works and I'm happy with the result. I hope you enjoy playing and would love any feedback you have!

P#84219 2020-11-14 17:45
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I've got an interesting bug. It only happens in PICO-8 itself. The bug can be reproduced with the following small program and reproduction steps:

function _init()
 menuitem(
  1,
  "switch weapon",
  function()
   --if (getthunder()==1) hwep=(hwep+1)%2
  end)
end

function _update()

end

function _draw()

end

Steps to reproduce:

  1. Run the program.
  2. Quit to console with ESC.
  3. Type:
    x=10

    Any variable will cause the bug.

  4. Type:
    resume
  5. Press enter to bring up in game menu. Choose "switch weapon"

  6. Observe crash. See image.
P#84237 2020-11-14 16:47 ( Edited 2020-11-15 13:50)
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Cart #guwufogopu-0 | 2020-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

P#84234 2020-11-14 15:53 ( Edited 2020-11-14 15:55)
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